nonoba with non flash env

guttalingurguttalingur zei

8 maanden geleden | Post #1
hello im wondering is it possible to use nonoba with a custom game made in c++?
or do you have to buy the overpriced flash tool
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guttalingurguttalingur zei

8 maanden geleden | Post #3
sorry im meaning am i resticted to online games i cant develop an desktop online games
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OVERREALOVERREAL zei

8 maanden geleden | Post #5
what

guttalingurguttalingur zei

8 maanden geleden | Post #6
i mean can i make a .exe mmorpg in c++
or am i limited to actionscript2-3?
Post #7 verwijderd
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Hermes1011 The 2ndHermes1011 The 2nd zei

7 maanden geleden | Post #9
sorry AS2 and AS3, well actually anything that supports .swf export

IncrueIncrue zei

5 maanden geleden | Post #10
What about support for unity games, have you ever though about that?

Hermes1011 The 2ndHermes1011 The 2nd zei

5 maanden geleden | Post #11
no they only except .swf files im tellin ya

RicardoRixRicardoRix zei

4 maanden geleden | Post #12
you could look into Alchemy.

Plus the multiplayers games here: The server is c# while the clients would be flash. But the real programming is to be done in the server.

Hermes1011 The 2ndHermes1011 The 2nd zei

4 maanden geleden | Post #13
i guess...

Cyclone103Cyclone103 zei

4 maanden geleden | Post #14
At this time, we only accept flash games. The flash IDE is fairly expensive, but you can use a free trial of it to create your games until you have the money.

As RicardoRix said, the multiplayer games have c# serverside code. If you want to use another language, have a look at the Player.IO multiplayer API. It works (in theory) with any language in the .net 3.5 or less framework, and a Mono port is in the making.

You can in theory create a c++ client for the player.io server, but it has not been done yet and it would require a fair amount of work.

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